He said the game’s headline feature-“in layman’s terms, ray tracing a is physically accurate simulation of the behaviour of light”-not only enables the studio to create richer, more realistic and atmospheric worlds, but also frees up developers to focus on gameplay and design. Ten months on, Archard claimed that the upgraded version of Metro Exodus delivers “the most comprehensive ray tracing experience ever to feature on a home console”. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.īloch told VGC last summer that 4A was “all in for ray tracing moving forward” and was “fully rebuilding” its proprietary engine’s render technology to be centred around it. The new console versions also offer significantly reduced loading times, a field of view slider, and various platform specific features including spatial audio and controller latency improvements on Xbox, and support for the haptic features of PS5’s DualSense controller.ĭuring a recent media preview, 4A Games executive producer Jon Bloch and senior rendering programmer Benjamin Archard discussed some of these new features in greater detail. It runs at 4K on Xbox Series X and PS5 and targets 1080p on Series S. The game includes fully ray traced lighting and 60fps on all next-gen consoles. It’s also available digitally and in a physical Metro Exodus Complete Edition pack priced at $39.99/£34.99, which includes the base game and its two expansions, Sam’s Story and The Two Colonels. 4A Games has discussed the significant updates it has made to Metro Exodus for Xbox Series X/S and PlayStation 5.Ī next-gen version of the post-apocalyptic shooter launched today and is available as a free upgrade for Xbox One and PS4 owners.
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